|By Business Wire||
|August 11, 2014 09:06 AM EDT||
The Khronos™ Group, an open consortium of leading hardware and software companies, today announced growing industry support for the OpenGL® family of 3D standards that are advancing the visual experience for more than two billion mobile devices and PCs sold each year. OpenGL, OpenGL ES™ and WebGL™ are the world’s most widely deployed APIs that between them provide portable access to graphics and compute capabilities across multiple platforms, including Android, iOS, Linux, OS X, Windows and the Web.
OpenGL ES 3.1 Conformant Implementations
In July, the first wave of leading GPU vendors, including ARM, Imagination Technologies, Intel, NVIDIA and Vivante, achieved full conformance with the latest version of OpenGL ES. A conformance submission from Qualcomm is currently under review, with more to follow. The OpenGL ES 3.1 specification was released in March 2014 and provides the most desired features of desktop OpenGL, including GPU Compute shaders, in a standard that is suitable for mobile devices. Khronos launched the OpenGL ES 3.1 Adopters program in June, including a broad set of conformance tests to ensure reliable cross-vendor operation. More information is here: https://www.khronos.org/conformance/adopters/conformant-products#opengles.
Android L uses OpenGL ES 3.1 with AEP
At Google IO in June 2014, Google announced support for OpenGL ES 3.1 in the Android L Developer Preview together with the Android Extension Pack (AEP). AEP is a new set of extensions to OpenGL ES that brings additional desktop-class graphics functionality to Android and enables games to take advantage of tessellation and geometry shaders, and use ASTC texture compression. More information on the functionality of AEP is here: https://www.khronos.org/registry/gles/extensions/ANDROID/ANDROID_extension_pack_es31a.txt.
WebGL brings powerful GPU access to HTML5. As with any Web standard, pervasive availability across many browsers is the key to providing a commercially relevant deployment platform. Today, all mainstream desktop browsers support WebGL, including Chrome, Firefox, Safari and Internet Explorer, and WebGL support is rapidly being deployed to major mobile browsers. WebGL enables a true industry first: the ability to write high-performance 3D applications that run with zero porting effort on every significant desktop and mobile platform: https://www.khronos.org/webgl/.
OpenGL 4.5 Specification Released
Khronos publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility, enabling applications to incrementally use new features. The full specification and reference materials are available for immediate download at https://www.opengl.org/registry. New functionality in the core OpenGL 4.5 specification includes:
- Direct State Access (DSA) – object accessors enable state to be queried and modified without binding objects to contexts, for increased application and middleware efficiency and flexibility;
- Flush Control - applications can control flushing of pending commands before context switching – enabling high-performance multithreaded applications;
- Robustness - providing a secure platform for applications such as WebGL browsers, including preventing a GPU reset affecting any other running applications;
- OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems;
- DX11 emulation features – for easier porting of applications between OpenGL and Direct3D.
Feedback on any aspect of OpenGL is welcome at the OpenGL forums: https://www.opengl.org/discussion_boards/.
Next Generation OpenGL Initiative - Call for Participation
Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process: http://www.khronos.org/members/join.
Industry Support for the OpenGL Ecosystem
“OpenGL has played an important role in the growth of mobile, workstation and consumer graphics,” said Raja Koduri, chief technology officer, graphics at AMD. “AMD is tremendously excited to take a contributing role in the Next Generation OpenGL initiative as an evolution of the OpenGL standard aligned with AMD's vision for low-overhead and multi-threaded graphics APIs.”
“The primary mobile computing device for billions of people is ARM-based, and today our OpenGL ES 3.1-conformant ARM Mali GPUs are delivering a world-leading visual experience,” said Jem Davies, vice president of technology, Media Processing Group, ARM. “Mobile APIs must evolve and the Next Generation OpenGL Initiative will enable developers to get even more value from ARM’s energy-efficient technology.”
“We are super excited to contribute and work with the Next Generation OpenGL Initiative, and bring our experience of low-overhead and explicit graphics APIs to build an efficient standard for multiple platforms and vendors in Khronos,” said Johan Andersson, technical director at Frostbite - Electronic Arts. “This work is of critical importance to get the most out of modern GPUs on both mobile and desktop, and to make it easier to develop advanced and efficient 3D applications - enabling us to build amazing future games with Frostbite on all platforms.”
“Khronos plays a key role in driving global industry-wide multimedia standards, relied upon by our thousands of ecosystem partners as they deliver incredible consumer experiences. As a long-time promoter member of Khronos, we’ve ensured that all of our latest PowerVR Series6 GPU cores - from the smallest GX6240 to the high end 192-core GX6650—are designed to be OpenGL ES 3.1, AEP and WebGL capable,” Tony King-Smith, executive vice president of marketing at Imagination. “We welcome the Next Generation OpenGL Initiative, and have committed significant resources to help Khronos ensure that future generations of the OpenGL family of APIs continue to deliver outstanding capabilities for developers across our extensive PowerVR Insider community.”
“The OpenGL API ecosystem is essential in enabling developers to access GPU capabilities across NVIDIA-powered cloud, workstation, gaming, mobile and Web platforms. NVIDIA is also pleased to release beta drivers for the new OpenGL 4.5 today, enabling developers to immediately try this new functionality on NVIDIA desktop GPUs: https://developer.nvidia.com/opengl-driver,” said Neil Trevett, vice president mobile ecosystem at NVIDIA. “We are also strongly committed to driving the Next Generation OpenGL Initiative to rapidly create the open standards that will prevent market fragmentation, and provide a new level of GPU access to developers across the industry.”
“Mobica is proud to be taking part in the process of designing the new API, which will mark a new milestone in the history of 3D Graphics,” said Jim Carroll, CTO of Mobica. “We look forward to providing support to Khronos in the design process and to assisting our customers once the standard is released.”
“Samsung has provided continual improvements in graphics quality and performance through ever-evolving Khronos standards,” said SVP W.S. Lee, head of UX R&D team at Samsung Electronics. “The new features of OpenGL ES 3.1 and AEP offer even richer gaming experiences on Samsung products, and we are excited by the greater graphics efficiency, developer productivity and user experience enhancements that the Next Generation OpenGL Initiative will bring.”
“TransGaming's API portability products support the full range of Desktop OpenGL and OpenGL ES versions to date,” said Gavriel State, founder & CTO at TransGaming. “We are excited about the Next Generation OpenGL initiative as we continue to bridge technology gaps between Direct3D and OpenGL APIs. Our ongoing product development across multiple platforms is enabled by the momentum and unity generated behind this open standard.”
“The OpenGL ecosystem provides the bedrock upon which Unity is building next-generation technology, such as WebGL in Unity 5.0, and full OpenGL ES 3.1 support in the near future,” says Aras Pranckevičius, graphics plumber at Unity. “We are thrilled about contributing to the Next Generation OpenGL Initiative. The collaboration of hardware and software vendors in the design process will grant developers higher control, robustness and efficiency.”
“OpenGL is a critical part of enabling developers to bring the best possible products to customers across a variety of platforms,” said Valve's Gabe Newell. “We are committed to the Next Generation OpenGL initiative and are closely collaborating with Khronos members to create a high-performance rendering interface for SteamOS and future Valve games.”
“Our GC7000 Series with full hardware support of OpenGL ES 3.1, AEP and WebGL have given our ecosystem partners an advanced platform that brings the latest graphics and compute technologies to mobile and consumer devices. These products give developers an advantage in delivering optimized, photorealistic and robust visual experiences and interactive game play,” said Mike Cai, CTO of Vivante. “As a core member of the OpenGL / OpenGL ES working groups, we look forward to contributing to the Next Generation Open GL Initiative and supporting Khronos as they bring their new standard to market.”
OpenGL and OpenGL ES BOF at SIGGRAPH 2014
Attendees at the SIGGRAPH 2014 Conference in Vancouver are invited to the Khronos OpenGL and OpenGL ES BOF at 5-7PM on Wednesday, August 13th at the Marriott Pinnacle Hotel, next to the Vancouver Convention & Exhibition Centre to hear more details around developments in the OpenGL ecosystem. Space is limited and is available on a first-come first served basis. Full details of this and other Khronos developer sessions at: https://www.khronos.org/siggraph14.
About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, SPIR™, SYCL™, WebCL™, OpenVX™, OpenMAX™, OpenVG™, OpenSL ES™, StreamInput™, COLLADA™, and glTF™. All Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org.
Khronos, DevU, StreamInput, SPIR, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, glTF, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
The basic integration architecture, as defined by ESBs, hasn’t changed for more than a decade. Most cloud integration providers still rely on an ESB architecture and their proprietary connectors. As a result, enterprise integration projects suffer from constraints of availability and reliability of these connectors that are not re-usable across other integration vendors. However, the rapid adoption of APIs and almost ubiquitous availability of APIs amongst most SaaS and Cloud applications are rapidly redefining traditional integration approaches and their reliance on proprietary connectors. ...
Jun. 3, 2015 04:00 AM EDT Reads: 1,387
With major technology companies and startups seriously embracing IoT strategies, now is the perfect time to attend @ThingsExpo in Silicon Valley. Learn what is going on, contribute to the discussions, and ensure that your enterprise is as "IoT-Ready" as it can be! Internet of @ThingsExpo, taking place Nov 3-5, 2015, at the Santa Clara Convention Center in Santa Clara, CA, is co-located with 17th Cloud Expo and will feature technical sessions from a rock star conference faculty and the leading industry players in the world. The Internet of Things (IoT) is the most profound change in personal an...
Jun. 3, 2015 04:00 AM EDT Reads: 3,835
Health care systems across the globe are under enormous strain, as facilities reach capacity and costs continue to rise. M2M and the Internet of Things have the potential to transform the industry through connected health solutions that can make care more efficient while reducing costs. In fact, Vodafone's annual M2M Barometer Report forecasts M2M applications rising to 57 percent in health care and life sciences by 2016. Lively is one of Vodafone's health care partners, whose solutions enable older adults to live independent lives while staying connected to loved ones. M2M will continue to gr...
Jun. 3, 2015 02:30 AM EDT Reads: 3,624
“Connect2Me is basically a game changer in the IoT industry. We have created IoT connecter middleware that can enable a connection to any kind of device," explained Yasser Khan, CTO of Connect2Me, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Jun. 3, 2015 02:15 AM EDT Reads: 3,589
17th Cloud Expo, taking place Nov 3-5, 2015, at the Santa Clara Convention Center in Santa Clara, CA, will feature technical sessions from a rock star conference faculty and the leading industry players in the world. Cloud computing is now being embraced by a majority of enterprises of all sizes. Yesterday's debate about public vs. private has transformed into the reality of hybrid cloud: a recent survey shows that 74% of enterprises have a hybrid cloud strategy. Meanwhile, 94% of enterprises are using some form of XaaS – software, platform, and infrastructure as a service.
Jun. 3, 2015 01:15 AM EDT Reads: 3,248
SYS-CON Events announced today that the "First Containers & Microservices Conference" will take place June 9-11, 2015, at the Javits Center in New York City. The “Second Containers & Microservices Conference” will take place November 3-5, 2015, at Santa Clara Convention Center, Santa Clara, CA. Containers and microservices have become topics of intense interest throughout the cloud developer and enterprise IT communities.
Jun. 3, 2015 12:15 AM EDT Reads: 3,175
“In the past year we've seen a lot of stabilization of WebRTC. You can now use it in production with a far greater degree of certainty. A lot of the real developments in the past year have been in things like the data channel, which will enable a whole new type of application," explained Peter Dunkley, Technical Director at Acision, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Jun. 3, 2015 12:15 AM EDT Reads: 6,165
SYS-CON Events announced today that BMC will exhibit at SYS-CON's 16th International Cloud Expo®, which will take place on June 9-11, 2015, at the Javits Center in New York City, NY. BMC delivers software solutions that help IT transform digital enterprises for the ultimate competitive business advantage. BMC has worked with thousands of leading companies to create and deliver powerful IT management services. From mainframe to cloud to mobile, BMC pairs high-speed digital innovation with robust IT industrialization – allowing customers to provide amazing user experiences with optimized IT per...
Jun. 3, 2015 12:00 AM EDT Reads: 2,563
Jun. 2, 2015 10:30 PM EDT Reads: 2,043
The 17th International Cloud Expo has announced that its Call for Papers is open. 17th International Cloud Expo, to be held November 3-5, 2015, at the Santa Clara Convention Center in Santa Clara, CA, brings together Cloud Computing, APM, APIs, Microservices, Security, Big Data, Internet of Things, DevOps and WebRTC to one location. With cloud computing driving a higher percentage of enterprise IT budgets every year, it becomes increasingly important to plant your flag in this fast-expanding business opportunity. Submit your speaking proposal today!
Jun. 2, 2015 10:15 PM EDT Reads: 5,293
The 4th International Internet of @ThingsExpo, co-located with the 17th International Cloud Expo - to be held November 3-5, 2015, at the Santa Clara Convention Center in Santa Clara, CA - announces that its Call for Papers is open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
Jun. 2, 2015 10:15 PM EDT Reads: 3,160
ThingsExpo New York is offering a limited time FREE "Expo Plus" registration option in New York. On site registration price of $1,95 will be set to 'free' for delegates who register during special offer. To take advantage of this opportunity, attendees can use the coupon code, and secure their registration to attend all keynotes, ThingsExpo sessions, expo floor, and SYS-CON.tv power panels. Special FREE registration givess access to all DevOps, Containers and Microservices sessions as well. Registration page is located at the ThingsExpo site.
Jun. 2, 2015 10:00 PM EDT Reads: 2,203
The only place to be Nov 3-5 is Cloud Expo | @ThingsExpo | DevOps Summit 2015 West at the Santa Clara Convention Center in Santa Clara, CA. Join us there as delegates from all over the world come to listen to and engage with speakers & sponsors from the leading Cloud Computing, IoT, Big Data and DevOps companies. Cloud Expo & @ThingsExpo are the leading events covering the booming market of Cloud Computing, IoT & Big Data for the enterprise. Speakers from all over the world will be hand-picked for their ability to explore the economic strategies that utility/cloud computing provides. Whether...
Jun. 2, 2015 08:45 PM EDT Reads: 2,501
DevOps Summit at Cloud Expo New York is offering a limited time FREE "Expo Plus" registration option in New York. On site registration price of $1,95 will be set to 'free' for delegates who register during special offer. To take advantage of this opportunity, attendees can use the coupon code, and secure their registration to attend all keynotes, @DevOpsSummit sessions at Cloud Expo, expo floor, and SYS-CON.tv power panels. Special FREE registration givess access to all Containers and Microservices sessions. Registration page is located at the DevOps Summit site. Your DevOps Summit registratio...
Jun. 2, 2015 07:30 PM EDT Reads: 2,147
Akana, a leading provider of API Management, API Security and Cloud Integration solutions, announced that it is introducing DevOps automation to the API lifecycle. New capabilities in Akana's API Management platform significantly reduce the time required to update API definitions and versions. DevOps teams will be able to work faster in designing and developing APIs, as well as managing them at runtime and publishing them to a portal.
Jun. 2, 2015 05:15 PM EDT Reads: 1,572
Growth hacking is common for startups to make unheard-of progress in building their business. Career Hacks can help Geek Girls and those who support them (yes, that's you too, Dad!) to excel in this typically male-dominated world. Get ready to learn the facts: Is there a bias against women in the tech / developer communities? Why are women 50% of the workforce, but hold only 24% of the STEM or IT positions? Some beginnings of what to do about it!
Jun. 2, 2015 05:00 PM EDT Reads: 1,804
Imagine a world where targeting, attribution, and analytics are just as intrinsic to the physical world as they currently are to display advertising. Advances in technologies and changes in consumer behavior have opened the door to a whole new category of personalized marketing experience based on direct interactions with products. The products themselves now have a voice. What will they say? Who will control it? And what does it take for brands to win in this new world? In his session at @ThingsExpo, Zack Bennett, Vice President of Customer Success at EVRYTHNG, will answer these questions a...
Jun. 2, 2015 04:00 PM EDT Reads: 1,668
"People are a lot more knowledgeable about APIs now. There are two types of people who work with APIs - IT people who want to use APIs for something internal and the product managers who want to do something outside APIs for people to connect to them," explained Roberto Medrano, Executive Vice President at SOA Software, in this SYS-CON.tv interview at Cloud Expo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Jun. 2, 2015 03:00 PM EDT Reads: 5,396
"Matrix is an ambitious open standard and implementation that's set up to break down the fragmentation problems that exist in IP messaging and VoIP communication," explained John Woolf, Technical Evangelist at Matrix, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Jun. 2, 2015 01:00 PM EDT Reads: 4,823
2015 predictions circa 1970: houses anticipate our needs and adapt, city infrastructure is citizen and situation aware, office buildings identify and preprocess you. Today smart buildings have no such collective conscience, no shared set of fundamental services to identify, predict and synchronize around us. LiveSpace and M2Mi are changing that. LiveSpace Smart Environment devices deliver over the M2Mi IoT Platform real time presence, awareness and intent analytics as a service to local connected devices. In her session at @ThingsExpo, Sarah Cooper, VP Business of Development at M2Mi, will d...
Jun. 2, 2015 01:00 PM EDT Reads: 1,900